Games & Entertainment

Games, game dev tools, streaming and things built for fun.

Nothing launched in this category yet.

Be the first

About Games & Entertainment

This is the category where the usual product logic partly breaks down. A productivity tool succeeds by saving time; a game succeeds by being worth spending time on. That inversion changes what a good launch looks like and what a listing needs to communicate.

What appears here covers finished games across platforms, game development tools and engines, asset creation, level design and modding utilities, streaming and creator tooling, interactive fiction and experimental work, and the broad set of small entertaining things people build because they wanted them to exist.

For games themselves, the listing has one job: convey the feel. Screenshots of menus do not do it. A short clip of actual play does. The most common mistake we see with game submissions is a page that describes mechanics in the language of a feature list — procedural generation, dynamic difficulty, branching narrative — when what a reader wants to know is what it feels like to play for ten minutes. Lead with that.

Game development tools have the opposite problem: an unusually technical, unusually sceptical audience who will want to know about performance, platform support, licence terms and whether the tool locks their project in. Publish the licence prominently. Say what happens to a project if the tool is abandoned. Developers in this space have been burned by engine licence changes and they now read terms carefully before investing months.

Web-based games have become genuinely viable, which is a meaningful shift. Modern browsers handle graphics workloads that used to require a native build, and a game that opens in a tab has no install friction at all. For a small maker, that removes the store approval process, the platform cut and the update pipeline in one move. The trade-off is discoverability, since there is no store surfacing you.

Monetisation in this category is contested and worth being upfront about. Players are alert to mechanics designed to extract rather than entertain, and hiding an aggressive model behind a free download generates the kind of reviews that follow a product for years. A clear one-off price is the easiest thing to trust, and the easiest to write on a page.

For anything involving streaming or user-generated content, moderation and rights become real concerns quickly. Know what you are liable for before you build a platform that hosts other people's work.

For makers launching here, the audience is enthusiastic and will engage properly if you give them something to react to. A playable demo beats any description. If you cannot ship a demo, ship a clip — and make it show the game, not a logo animation.

From the blog

Reading on launching, ranking and games & entertainment.

All posts